Session 6.1

Mirror warp 2: demonic boogaloo

Welcome to Night Vale
On moment, Zephyr is with the Birch Bitches and about to set out for Greywald. Then suddenly, a creeping haze seems to swallow his senses. In a blink, he is transported to...somewhere.

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The sky is dark violet, and there is rubble and ruin as far as the eye can see. In essence, a desolate wasteland. I recognize this place as Night Vale: the realm where Dagon was banished. But what's more: I realize that I'm alone, and that scares me more than I would like to admit. But those feelings need to be put aside. I am in a strange place and until I find out how I got here, I am essentially powerless. I remember what Uncle taught me: embrace my weaknesses. If I am not in control of a situation, then I must first try to understand, which puts me at the mercy of whoever or whatever hold the most knowledge of this place.

Behind me I hear the sounds of many approaching feet. On the horizon, I see two figures running towards me. Are the friend or foe? How can I tell? Let's approach this situation guarded but friendly. Play up the act of a scared nerd, so they can share what they know and possibly help you. If this is a trap, then lets see where this goes...

uh oh
The two people run towards me: a man and a woman. They seem terrified and out of breath. They demand to know who I am, and I ask them about

corridor/room
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mystery man
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zephy is back baby
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